C# ISTRUCTURALEQUATABLE KULLANıMı TEMEL AçıKLAMASı

C# IStructuralEquatable Kullanımı Temel Açıklaması

C# IStructuralEquatable Kullanımı Temel Açıklaması

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The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is hamiş reason enough to approve a correction edit.

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It differs from reference equality, which indicates that two object references are equal because they reference the same physical object.

IStructuralEquatable is an interface in C# that defines methods for determining whether two objects are structurally equal. It's often used in scenarios where you want to compare the structure of objects, typically within collections, and not just compare references or individual values.

Although I think the gains from derece boxing will be less than the cost for having CanEqual. In that case you should seal your types and you no longer need CanEqual. Sealing also başmaklık some performance benefits.

The generic tuple classes (Tuple, Tuple, Tuple, and so on) and the Array class provide explicit implementations of the IStructuralEquatable interface. By casting (in C#) or converting (in Visual Basic) the current instance of an array or tuple to an IStructuralEquatable interface value and providing your IEqualityComparer implementation as an argument to the Equals method, you hayat define a custom equality comparison for the array or collection.

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but C# IStructuralEquatable Kullanımı leaved the comparison of the elements to a comparer passed in by the user. But I'm not really sure if I really got it.

In my implementation I delegated the task of calculating hash codes to the internal array. While testing it, to my great surprise, I found that my two different arrays had the same structural hash code

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I had the same question. When I ran LBushkin's example I was surprised to see that I got a different answer! Even though that answer başmaklık 8 upvotes, it is wrong. After a lot of 'reflector'ing, here is my take on things.

Each of your objects should use a hashcode based on the contents of the object. If you have a value type containing 3 ints, use those when computing the hash code. Like this, all objects with identical content will have the same hash code, independent of app domain and other circumstances.

IStructuralEquatable is used with arrays to determine whether the arrays are structurally equal. The StructuralEqualityComparer.Equals method is used for this purpose.

Here the comparison is different for value type arrays and custom arrays. In .Kemiksiz 4.0 int, string will internally implement IEquatable for custom types we have to externally implement the IEquatable.

3 feature called Tuple Equality! That is right, you dirilik create a ValueTuple and simply compare them kakım they are super optimized, don't create any objects, and reduce this to a single line of code!

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